Documentation

UnityPackage
in package

Table of Contents

Constants

ENV_EMPTY_MANIFEST  = 'UNITY_EMPTY_MANIFEST'
MANIFEST_FILE  = DIRECTORY_SEPARATOR . 'Packages' . DIRECTORY_SEPARATOR . 'manifest.json'
PACKAGES_DIRECTORY  = DIRECTORY_SEPARATOR . 'Packages' . DIRECTORY_SEPARATOR

Methods

__construct()  : mixed
__toString()  : string
createEmptyProject()  : UnityProject
ensureEditorIsInstalled()  : bool
ensureEditorIsLicensed()  : bool
getEditorVersion()  : string
getEmptyManifestFile()  : string
setEmptyManifestFile()  : void

Constants

ENV_EMPTY_MANIFEST

public mixed ENV_EMPTY_MANIFEST = 'UNITY_EMPTY_MANIFEST'

MANIFEST_FILE

public mixed MANIFEST_FILE = DIRECTORY_SEPARATOR . 'Packages' . DIRECTORY_SEPARATOR . 'manifest.json'

PACKAGES_DIRECTORY

public mixed PACKAGES_DIRECTORY = DIRECTORY_SEPARATOR . 'Packages' . DIRECTORY_SEPARATOR

Methods

__toString()

public __toString() : string
Return values
string

ensureEditorIsInstalled()

public ensureEditorIsInstalled() : bool
Return values
bool

ensureEditorIsLicensed()

public ensureEditorIsLicensed(string $projectPath) : bool
Parameters
$projectPath : string
Return values
bool

getEditorVersion()

public getEditorVersion() : string
Return values
string

getEmptyManifestFile()

public static getEmptyManifestFile() : string
Return values
string

setEmptyManifestFile()

public static setEmptyManifestFile(string $value) : void
Parameters
$value : string

        
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