UnityBuildTarget
in package
FinalYes
Maps logical build targets to Unity editor modules, output names, and batchmode arguments.
Tags
Table of Contents
Constants
- BACKEND_IL2CPP : mixed = 1
- BACKEND_MONO : mixed = 0
- LINUX : mixed = 'linux'
- MAC_OSX : mixed = 'mac'
- WINDOWS : mixed = 'windows'
Methods
- getBuildExecutable() : string
- getBuildParameters() : array<string|int, mixed>
- getEditoModules() : array<string|int, mixed>
Constants
BACKEND_IL2CPP
public
mixed
BACKEND_IL2CPP
= 1
BACKEND_MONO
public
mixed
BACKEND_MONO
= 0
LINUX
public
mixed
LINUX
= 'linux'
MAC_OSX
public
mixed
MAC_OSX
= 'mac'
WINDOWS
public
mixed
WINDOWS
= 'windows'
Methods
getBuildExecutable()
public
static getBuildExecutable(string $target, string $productName) : string
Parameters
- $target : string
- $productName : string
Return values
stringgetBuildParameters()
public
static getBuildParameters(string $target, string $buildExecutable) : array<string|int, mixed>
Parameters
- $target : string
- $buildExecutable : string
Return values
array<string|int, mixed>getEditoModules()
public
static getEditoModules(string $target[, int $backend = self::BACKEND_MONO ]) : array<string|int, mixed>
Parameters
- $target : string
- $backend : int = self::BACKEND_MONO