Table of Contents
Methods
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appendBuildChild()
: void
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getBuildAncestors()
: iterable<string|int, mixed>
-
getBuildChildren()
: iterable<string|int, mixed>|null
-
getBuildHash()
: string
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getOwnerSavegame()
: SavegameNode
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getParentNode()
: AbstractNode|null
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init()
: void
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load()
: void
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loadChildren()
: void
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getConverter()
: Converter
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loadChild()
: void
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loadNode()
: void
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loadStruc()
: void
appendBuildChild()
public
appendBuildChild(BuildableInterface $childNode) : void
Parameters
-
$childNode
: BuildableInterface
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getBuildAncestors()
public
getBuildAncestors() : iterable<string|int, mixed>
Return values
iterable<string|int, mixed>
getBuildChildren()
public
getBuildChildren() : iterable<string|int, mixed>|null
Return values
iterable<string|int, mixed>|null
getBuildHash()
public
getBuildHash() : string
getOwnerSavegame()
public
getOwnerSavegame() : SavegameNode
getParentNode()
public
getParentNode() : AbstractNode|null
init()
public
init(LeanElement $strucElement[, AbstractNode|null $parentNode = null ]) : void
Parameters
-
$strucElement
: LeanElement
-
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$parentNode
: AbstractNode|null
= null
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load()
public
load() : void
loadChildren()
public
loadChildren(LeanElement $strucElement) : void
Parameters
-
$strucElement
: LeanElement
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getConverter()
protected
getConverter() : Converter
loadChild()
protected
final loadChild(LeanElement $strucElement) : void
Parameters
-
$strucElement
: LeanElement
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loadNode()
protected
loadNode(LeanElement $strucElement) : void
Parameters
-
$strucElement
: LeanElement
-
loadStruc()
protected
loadStruc(LeanElement $strucElement) : void
Parameters
-
$strucElement
: LeanElement
-