Table of Contents
Methods
-
appendBuildChild()
: mixed
-
getBuildAncestors()
: iterable<string|int, mixed>
-
getBuildChildren()
: iterable<string|int, mixed>|null
-
getBuildHash()
: string
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getOwnerSavegame()
: SavegameNode
-
getParentNode()
: mixed
-
init()
: mixed
-
load()
: void
-
loadChildren()
: mixed
-
getConverter()
: Converter
-
loadChild()
: mixed
-
loadNode()
: mixed
-
loadStruc()
: mixed
appendBuildChild()
public
appendBuildChild(BuildableInterface $childNode) : mixed
Parameters
-
$childNode
: BuildableInterface
-
getBuildAncestors()
public
getBuildAncestors() : iterable<string|int, mixed>
Return values
iterable<string|int, mixed>
getBuildChildren()
public
getBuildChildren() : iterable<string|int, mixed>|null
Return values
iterable<string|int, mixed>|null
getBuildHash()
public
getBuildHash() : string
getOwnerSavegame()
public
getOwnerSavegame() : SavegameNode
getParentNode()
public
getParentNode() : mixed
init()
public
init(LeanElement $strucElement[, AbstractNode $parentNode = null ]) : mixed
Parameters
-
$strucElement
: LeanElement
-
-
$parentNode
: AbstractNode
= null
-
load()
public
load() : void
loadChildren()
public
loadChildren(LeanElement $strucElement) : mixed
Parameters
-
$strucElement
: LeanElement
-
getConverter()
protected
getConverter() : Converter
loadChild()
protected
final loadChild(LeanElement $strucElement) : mixed
Parameters
-
$strucElement
: LeanElement
-
loadNode()
protected
loadNode(LeanElement $strucElement) : mixed
Parameters
-
$strucElement
: LeanElement
-
loadStruc()
protected
loadStruc(LeanElement $strucElement) : mixed
Parameters
-
$strucElement
: LeanElement
-