AbstractNode
in package
AbstractYes
Table of Contents
Methods
- appendBuildChild() : void
- getBuildAncestors() : iterable<string|int, mixed>
- getBuildChildren() : iterable<string|int, mixed>|null
- getBuildHash() : string
- getOwnerSavegame() : SavegameNode
- getParentNode() : AbstractNode|null
- init() : void
- load() : void
- getConverter() : Converter
- loadChild() : void
- loadChildren() : void
- loadNode() : void
- loadStruc() : void
Methods
appendBuildChild()
public
appendBuildChild(BuildableInterface $childNode) : void
Parameters
- $childNode : BuildableInterface
getBuildAncestors()
public
getBuildAncestors() : iterable<string|int, mixed>
Return values
iterable<string|int, mixed>getBuildChildren()
public
getBuildChildren() : iterable<string|int, mixed>|null
Return values
iterable<string|int, mixed>|nullgetBuildHash()
public
getBuildHash() : string
Return values
stringgetOwnerSavegame()
public
abstract getOwnerSavegame() : SavegameNode
Return values
SavegameNodegetParentNode()
public
getParentNode() : AbstractNode|null
Return values
AbstractNode|nullinit()
public
init(LeanElement $strucElement[, AbstractNode|null $parentNode = null ]) : void
Parameters
- $strucElement : LeanElement
- $parentNode : AbstractNode|null = null
load()
public
load() : void
getConverter()
protected
getConverter() : Converter
Return values
ConverterloadChild()
protected
final loadChild(LeanElement $strucElement) : void
Parameters
- $strucElement : LeanElement
loadChildren()
protected
loadChildren(LeanElement $strucElement) : void
Parameters
- $strucElement : LeanElement
loadNode()
protected
abstract loadNode(LeanElement $strucElement) : void
Parameters
- $strucElement : LeanElement
loadStruc()
protected
loadStruc(LeanElement $strucElement) : void
Parameters
- $strucElement : LeanElement